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Screenshots |
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Gameplay sample |
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Comparable platforms |
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Hardware information |
| Amstrad CPC+CPU: ZiLOG Z80 processor clocked at 4 MHz MEMORY: 464 CPC+ 64Kb RAM, 6128 CPC+ 128Kb RAM, 32 kb ROM GRAPHICS: 12bit RGB color palette (4096 colors) supporting 32 colors on screen (16 + 15 for sprites + 1 border). Up to 16 hardware sprites. Splitting the display into separate modes and pixel scrolling both became fully supported hardware features. SOUND: AY-3-8912 chip, 3-channel stereo, DMA for high-quality samples (with minimal processor overhead).
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| 12bit RGB 4096-colors palette (32 on screen) | |
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